Jason Webb’s HEIGHTMAP to STL GENERATOR

Turn a Terrain.Party heightmap into an optimzed* STL for Fusion 360

This is a simple and fantastic three.js tool made by the creative coder Jason Webb. Check out his work on his website JasonWebb.io or Follow him on twitter @jasonwebb.

*Optimized = meets the F360 triangle count limit. However, this doesn’t optimize how the mesh is subdivided (yet). That means you may get a low-poly look with this tool (depending on your location).